

Examples of the Skills include Attack (further options depending on known techniques), Step (free 1 tile movement per turn under most circumstances), Sense (read and detect enemies), Heal, Disarm, and Sunder.Ī character can move a certain number of spaces per turn and then take another action, such as an attack action. Set skill implies preparing a skill to be activated upon a trigger, like a counter attack or attack of opportunity. The game highlights characters based on turn order, and the character has options to move, use skill, or set skill. The idea behind this is actually tabletop rpgs like Pathfinder and D&D, where moving around and positioning on the battlefield and using non combat actions is still a significant part of the fight, and there are several options on a character's turn.

I'm really hoping for a tactical turn based battle system plugin.
